I don’t know if it’s because it’s too positive to show a positive, so there are no negative events, which makes the game easy to get tired of without challenges. Which is quite strange and should have negative growth. It seems that after the quality explosion, subscriptions will grow naturally, so in fact, every 15-day challenge I follow, I go directly to the past every day without doing anything, and in the end it will continue to increase to reach the target. After all, it’s on the Steam platform, so let’s take a look at the link between the achievement system, which may increase the challenge of the game and the stickiness of the players. At present, it is a bit inconsistent with the game concept design for players to pull the size by themselves. The function of the window resolution should be done on the PC. The training speed may be adjusted a little faster, after all, a lot of time is spent waiting for that running track. May be more abundant and diverse, after all, it seems that these are the same ones. The interactive options for live conversations Lowkey this game is actually a vtuber simulator and is really good. The game gives a message that vtubers spend tiring hours to not forgotten later on by other entities if they do not stream alot or daily. Also you experience the huge amounts of hate vtubers get from minor things and gives the stressful job them. Then after risking everything you become a huge vtuber meeting others and the decisions of possibly becoming corporate. What I really like about this game is that how hard it is at the start giving a view of the risks vtubers make to become successful. The translations are not that bad and can be understood quickly. This game has a great concept and the story gives a good perception behind vtubers.
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